Project Vault
Welcome to my level design projects! Feel free to explore the collection below, each showcasing a unique aspect of my work. Clicking on the 'View Project' button will take you behind the scenes, where you can dive into the creative process, design decisions, and development insights that shaped each project.
Blood Gulch
Blood Gulch was a smaller project, but it remains one of my favorites. Inspired by the original Halo map, its design captures the essence of classic gameplay while adapting it for a fresh capture-the-flag experience.
Adventure
This project is my introduction to level design and into blockmesh. The task was to create a beginning, middle, and end each with their own three distinct areas. The level consists of a fossilized cave containing remnants of a lost civilization, a rock and forest gully with deathly still-water, and and underground forest.
H2O
A vibrant 2.5D game where players must simply get from point A to B. The character is a droplet of water and risks collecting so many droplets it is too big to travel, or is heated to the point of evaporation. This level focuses on minor problem solving and avoiding obstacles while keeping an eye out for enemy ants.